![]() When all the 13 cards are unmatched, the player loses 80 points.Ī Run (or Sequence). A player must have one pure run and a run of 4 cards else all the 13 cards are treated as unmatched and are counted. On a valid declare the the scores of the rest of the players are counted.įor the rest of players all the unmatched cards are counted. A valid declare must have minimum two runs and out of these runs one run must be pure and one run (pure or impure) must have 4 or more cards. And when a player has formed required runs and sets using all the 13 card, the player declares his turn. The object is to form Runs (or sequences) and Sets. All the cards of that rank regardless of the suit can be used as jokers. In Octro Rummy an extra card is picked from the stock pile and placed face up under the stock pile so that it is visible. Each player picks his/her 13 cards and views them and then sorts them according to his/her choice. Rest of the cards are placed face down in the centre of the table this is the stock pile. The next card from the deck is placed face up on the table this starts the discard pile. ![]() Each player turn by turn (in clockwise order) deals the cards. For 4 to 6 players three decks (156 cards) and 6 jokers are used. For 2 or 3 players two 52-card decks (104 cards) and 4 jokers (wild cards) are used. Indian Rummy is played between 2 to 6 players and each player is dealt 13 cards.
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